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Netflix is increasing its push into cell gaming.
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Netflix has provided to purchase cell recreation maker Subsequent Video games because the streaming large pushes additional into gaming.
Subsequent Video games is the Finnish studio behind a cell recreation primarily based on Netflix’s hit present “Stranger Issues.”
Netflix plans to pay 2.10 euros ($2.33) in money per share of Subsequent Video games, for a complete worth of roughly 65 million euros ($72 million), the 2 corporations mentioned in a press release on Wednesday.
Subsequent Video games shares greater than doubled on Wednesday buying and selling near Netflix’s provide value.
The businesses count on the deal to shut within the second quarter of 2022.
Final yr, Netflix stepped up its push into gaming because it seems to be to increase its enterprise past streaming. The corporate employed Mike Verdu from Fb to be vp of video games, whereas it continues to construct its gaming unit from scratch.
In November, the corporate started rolling out its first cell video games to subscribers.
Acquisitions of smaller gaming studios is a method that corporations like Sony’s PlayStation and Microsoft’s Xbox have managed to search out success. Chinese language web large Tencent has additionally been prolific in investing and buying smaller cell recreation studios too. This technique is one thing Netflix is trying to replicate with mental property and hit titles being key to success in gaming.
Verdu mentioned Subsequent Video games could be key to Netflix’s gaming push.
“We’re excited for Subsequent Video games to hitch Netflix as a core studio in a strategic area and key expertise market, increasing our inner recreation studio capabilities,” he mentioned in a press release on Wednesday.
“Whereas we’re simply getting began in video games, I’m assured that along with Subsequent Video games we will construct a portfolio of world class video games that can delight our members world wide.”
Subsequent Video games was based in 2013 and makes a recreation referred to as “Stranger Issues: Puzzle Tales,” a cell role-playing recreation.
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